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Introduction to Variables

Variables are used in programming to store information that might change as the program runs. Each variable is given a name so we can check the information it contains. For example, you might create a variable named score that keeps track of a player's score in a game. You might also create a variable called xPos to keep track of a player's x position. Watch the video to find out more.


Tutorial Lessons

Animating Shapes

Animating Shapes
1 Introduction to Variables 11:32
2 Animation the Hard Way 12:12
3 Animation Loop 9:36
4 Respawning with if Statements 7:21
5 Sunrise and Sunset 22:25
6 mouseX and mouseY Variables 5:38
7 if, elif, and else 10:18
8 Random Screensaver 12:39
9 Bouncing Ball Animation 19:31
10 Two Bouncing Balls 9:43

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